MITRE Corporation
MITRE Corporation developed this database of the Burlington, MA, shopping mall to prove the feasibility of rapidly producing realtime 3D environments that authentically duplicate real-world locations. The production plan called for rapid modeling without the use of computerized source data and blueprints. MITRE produced this database in less than two weeks without CAD input or even architectural drawings. The modelers videotaped the mall, used the footage as a modeling reference or captured single frames of the video for use as textures. The completed database is approximately 25,000 polygons and runs on Silicon Graphics Workstations.
MITRE Corporation
202 Burlington Road
Bedford, MA 01730-1420
Krauss-Maffei Wehrtechnik GmbH
This database was designed to visualize the new Munich Trade Fair and Exhibition Center, scheduled for completion in 1998. It was used to create the advertising film for the Munich International Trade Fairs. This realtime 3D media demonstrates the advantages of the new area to trade show organizers. It allows a complete in and outdoor walk-through experience, including access to exhibition halls and the new Congress Center with its convention halls, conference rooms and lobbies. The database was designed under supervision of Werner Hartinger and modeled by Andreas Thonnessen and Peter Schultz with close support of PHILOSYS GmbH. The complete database was designed from architectural plans and the imaginations of the architects.
Krauss-Maffei Wehrtechnik GmbH
Postfach 50 03 40.80973 Munchen
Krauss-Maffei-Strabe 2.80997 Munchen
Hangzhou University
The Forbidden City is one of the world's most magnificent architectural achievements. Home to emperors of the Ming and Quing dynasties since the fifteenth century, it embodies the essence of royal grandeur and impeccable craftsmanship executed in the classic Chinese style. Now a museum, it is the best preserved architectural treasure in China. A realtime 3D model of the Forbidden City was constructed by Professor Wang Jian and his staff, led by Shao ShengLi, for human factors research in VR walk-throughs and to study the feasibility of further restorations. The modelers faced the challenge of building a massive virtual environment that could be navigated seamlessly in realtime. To achieve this goal, they utilized many of MultiGen's realtime optimization tools such as instancing, external references and graphical hierarchy editing. Whenever possible, they created textures from photographs to recreate the City's visual beauty and complexity while maintaining a manageable polygon count. The database runs at 20-30 Hz on a Silicon Graphics Onyx RE2.
Hangzhou University
Department of Psychology
Human Factors Lab
Hangzhou 310028 China
University of California at Los Angeles
This image of Fremont Street in Las Vegas represents a joint project between Bill Jepson of UCLA and Tim Algier of the Fluor Corporation. The simulation is used to visualize the 90 foot high canopy now under construction and may also be used by the Fremont Street Association in planning special events staged along the street. The hotel signs as well as the 2.1 million computer-controlled lights in the canopy are animated in texture. The next step in the project is an audio simulation to set the phase relationships of 32 sets of street speakers. Modelers Wendy Horwitch, Nancy Lelieur and Scott Lelieur used Nevada State Plane Coordinates to lay out the street grid, and imported 3D CAD from the canopy's architect for modeling its geometry. Textures were created from frame grabs of high-8 video. One challenging part of the project was piecing together textures of street level views of the hotels, because construction fences were in place when the video was taken. The database is animated in the UCLA Urban Simulator, a customer application, and runs on a Silicon Graphics Onyx Reality Engine.
UCLA Graduate School of Architecture and Urban Planning
2217A Perloff Hall
405 Hilgard Avenue
Los Angeles, CA 90095-1467
INFOBYTE S.p.A..
This image is from Le basiliche di S. Pietro ("The basilicas of St. Peter"). In this immersive application you can visit St. Peter's Basilica and the Piazza S. Pietro, where the church is located in Rome, as they appear today. When visiting the church you can see in superimposed wireframe the architectural structure of the ancient (4th century) Constantinain basilica as it was before being demolished in the 15th century when construction began on the current basilica. You can then "time travel" from the present basilica to the Constanian one, The database contains approximately 70,000 polygons and 48 MB of texture. The application was developed using Silicon Graphics PerformerTM on a Reality Engine2TM, and funded by ENEL, the Italian state electric company.
INFOBYTE S.p.A.
Comunicazione e Sistemi Multimediali
VIA DELLA CAMILLUCCIA 67
00135 ROME, ITALY